Look at conflicts to see what needs to be patched (you can also check if any pre-made patches are available by the mod authors, and install them).ĥ. If yes, do so, and then run -veryquickshowconflicts againĤ. Look at conflicts to see if they can be fixed or minimized by changing load order (on the new mod or another). Run FNVEdit with -veryquickshowconflicts (will ONLY show conflicts caused by that new mod now)ģ. Create a mod group for all now installed files to get you to show 0 conflicts after running -veryquickshowconflictsĢ. Start with just your vanilla TTW load order and TTWYUPĢ. You will need to follow " The Method" in FNVEdit.ġ. If you have issues with the above, try that.Įveryone is more than capable of making a simple merge patch here is a guide on making a merge patch if you don’t know how to. *Some weather mod's (like Nevada Skies and RWL) advise to put their esp after your merged patch. *Ignore the TTW related files if you don't use it (duh) in that case, use normal YUP inplace of YUPTTW.esm Mods that make significant changes to the landscape / terrain This can be applied for FO3, NV, TTW, or even FO4. Here is an incredibly easy way to sort your load offset. Using LOOT will not magically fix your game. Reason being is that it’s no better than a pinch of non magical fairy dust. Whilst LOOT is a powerful tool for modding many Bethesda titles, it shouldn't be used as a crutch for bad modding Hence, it's better to learn how to maintain your setup yourself, rather than having a program try do it for you. You should not use LOOT with TTW or FNV, and this is how you manage load order effectivelly. That's basically the structure I use and I have 140+ mods working well together.The following is a Load Order guide composed of tips from Tgspy (Frontier Dev), Roy Batty (TTW Dev), and the XEdit Team. I recommend loading it after OOO or MMMĪnd a special-case warning for Knights.esp (Knights of the Nine) - you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example). for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later). There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record. Some people will recommend putting larger mods first, but personally I disagree. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through. only move mods that you know will conflict and that you want the changes from. It also lets you carefully choose which other mods to load afterwards. That gives you the most complete experience with any of those particular mods. ~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN) Once they're complete, they can be safely moved up in the list. ~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later. ~ Unofficial Oblivon Patch should always be first on the list. Here are the guidelines that I adhere to, personally. I DID read guidelines but they all sound like I'm supposed to know the smallest detail they're talking about!!!! please help lol. All I see is different mod groups (Overhauls, Weapons, CLothes, etc) and "offset" numbers ranging from the negatives to the positives. P.S: I've tried using the new Balo feature but I still have no idea what to do. can someone help me please? Any links to special How-To-Guidelines for idiots (like me)? Thanks in advance! I've been trying to figure out the entire day how to use Wrye Bash to correctly order the mods to merge them into the game with no problem, but I just can't figure out how!! I know I can manually order them myself, and yes I do have a pretty bland idea of what the load order would look like, but I absolutely don't trust myself! That's why I'm relying so heavily on Wrye Bash, but like I said I have no idea how to use it. The only thing that is keeping me from clicking that Launch button is the fear of mod conflicts and crashes due to said issues. I got all the mods I need and, of course, the Oblivion Mod Manager. Hello all! I haven't played a modded Oblivion game for a year and I just got back into it.
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